I'll just state it here and now while people still have interests in reading this thread. Valve is nowhere soon going to update what they've got. So, if you're expecting new toolsets, a new visual engine altogether. Kiss that blissful thought goodbye (Though it's a nice one to have, and I wish myself if it were possible to…
God, you have no idea how much I agree with this. As much as I love their games, the folks at Valve need to end their affair with Source and build a new engine from scratch. It may be stable and they may know the ins and outs of it from working on various iterations of it for over a decade, but there are some serious…
No kidding. QCs are a bullshit waste of time. All the settings you put into a QC file could and should be in a single popup with some dropdown menus and checkboxes. What it spits out should be a single file containing all relevant information regarding animations, collision, material type, animation framerate and all the…
Duct-tape has a similar process to cannon fodders all done through the gui but it is quite bloated in the fact that it has a lot of functionality that probably most people won't use. I still write mine by hand just because I have always done that. edit: Also I don't think anyone hates valve here, I mean I sure don't it is…
ive put one model from maya into source and will most likely never do it again, it is such a pain. the source engine is fine but needs some major updating. They also need to make it easier to import models imo... such a hassle. i cant remember where i saw it, but in a recent interview gabe had said that they were working…
I thought they would be having more content packs with L4D but whatever, I loved it and I'll be buying the second one - I just sure as hell hope the lobby connects the two so all the content is available from one base location. I think people were expecting too much considering how amazingly generous they've been with Team…
I don't think Valve invented episodic content but I think they were the biggest name to run with it. I feel like that was the hot idea for a second, and now a year or two later it looks like the idea hasn't really panned out. And what with the economic situation, riskier ventures like that probably won't become popular…
Eh. The only really great thing about the engine that sets it apart from others right now is that you don't need an external program like Beast to calculate really pretty lightmaps and stuff. It's not the greatest engine out there and it doesn't have really good support for fairly standard stuff these days. You have the…