Ooh, just went to the pub and drank 4 pints of beer then ran a kilometre in 5 minutes to get a train back home that lasted 12 minutes. Those extra 2 minutes of advantage in the UEC just haven't paid off.
I fully understand the work and pressure it takes to put this on, but totally agree with you, don't announce anything if it's not going to be ready 2 months later. I think my partner is out and even though I'd stick it, I'm pretty much onto other things at this point.
Surfa: last year it was "anything goes" on the rendering side, and I have a hard time believing they wont allow different styles or real-time shaders in a real-time art contest :P If you render it in cryengine 2 for example you will have SSAO by default, don't think they will force you to switch it off, that would be wierd…
Yeah..... I actually got approved to do an independent study to compete in this contest at my college. Classes started 3 weeks ago, 2 days before Unearthly was originally supposed to start. I'm hoping I didn't make a mistake :( I know you guys are working hard to get it going so I'll just be refreshing the page like a…
yea for unreal you could make a material instance parent which has a vertex color node multiplied by the diffuse so you just swap the textures for each mat ID on an object per instanced material. you could also plug in the vert alpha into a lerp to control texture blending between 2 textures within the material too. this…
It depends on the specs which haven't been released yet. I suspect we will be given a overall pixel budget and be told to spend it however we wish. There might be further restrictions like power of 2 textures only or no more than 10 individual sheets but we'll have to wait and see. Last year I think it was an overall…
i rocked out 3 losing 2d entries last year, three! people lives get complicated, but we aren't here to whine. we are here to win. check out the 2 gold metals your fellow polycounters got last year. how cool is that! these guys got tons of commitments and still manage to represent the gray and green! that's quite the…