Umm no it wasn't solved. He asked for a pivot point based on the center of selection. What he got was: "merge all your objects destructively and if your selection center happens to line up with the objects pivot your problem is solved, if not move your objects pivot to roughly the center of the selection". The behavior he…
Yes it does. On a Editable Poly object (or within the Edit Poly modifier) you set the pivot to "use pivot point center" it will scale independent selections around their own pivot center. You can also use a edit polygons tool called "outline" to shrink each selection based on its individual boarder. Oddly if you select…
Right, boom there goes each objects history and any custom pivot placement they might have had. If I had the pivots for each object set to places other then center? Where is the one click button to move them back? For example I have tank treads with the pivot set to the pin joint not the objects center. Combining and…
It behaves on each objects pivot not the selection center. Ideally it would be nice to not have to move the pivot around and guess, or set up a system of helpers just to store pivot point positions. But those are good suggestions.
whenever i needed to scale different parts on various objects like that, i just created a vertex cluster for each piece and scaled the cluster... it works but it can be a bit tedious when you use it often.
Ahhh, gotcha. Deceiving little cubes! Well in all honesty the feature does what it implies on doing, uses the OBJECT as the pivot and not the selected component averaged pivot. I can see how this would be useful.
for the second problem pixelDamage alluded to earlier: ( seperate areas of contiguous components on a single mesh ) JuJus transform component idea is helpful. ( since werking on a single object there is no need for the history destructive combine operation ) However in both instances ( single mesh or combined multiple…
LocalTools mel script This isn't exactly what you're looking for, but it's neat, and might be a good starting point for writing a script that batches this to a set of objects. Coming from modo, I'd love to see a mel script that completely replicates the 'action centers' functionality. In fact, I might be willing to drop…
edit: ahhh I missed "combined" in yer example.. umm... don't do that. ( joking ) do the mesh have to be combined? If you use the script. It will actually behave correctly on a combined mesh like in yer example. ( The object pivot will be centered to the selections ) For what you want, a mesh would have to be able to have…
@ pixeldamage: I think the video might only work for Maya 2009 I use 8.5 at work so it didnt work for me either. If the script works for you, cool. If not, and it doesn't matter that your pivot points are not in the centre of the object then try my method, that should work alright. If u need to quickly move pivot points…