Hello, my name is Parag Lavande. I am a freelance 3D Modeller, Digital Sculptor and Digital artist. I can work on all three organic(character), inorganic(architectural) as well as stylized(cartoon) modelling along with fine texturing skills. I am very happy to join polycount and share my art with many talented people here.
Hello Polycounters, I'm Particle (my real name is Samuel) and I'm a young 3D Artist, using various tools just like Maya, nDo & Photoshop, with a taste for video games. I like hard surface modeling, less organic (I'm currently learning it). That's all ;) Just excuse my mistakes, English isn't my native langage. Bye
Hello! :) Long time lurker, finally decided to jump in. I'm an environment artist and rigger, currently working full-time as a 3D Artist for a manufacturing company in the San Francisco area. I loves me some high poly hard-surface modeling! I consider myself weak in organic modeling and sculpting. There are some fantastic…
Hi, I'm joining because I need help with a model. I had a model made by someone else, has a custom skeleton and all but they were unable to get it on a valve_biped skeleton. I attempted to figure it out on my own but was unsuccessful. Would this be an acceptable site to make a request? In the future if I cant find anything…
Hello Polycount folks :) I am the lead animation/modelling director at SparkleVFX in Liverpool, UK ( www.sparklevfx.com ) I have worked for many years in 3D and traditional animation and have recently moved to using Maya from Max and Silo (Silo is a very cool fast organic modelling tool, if you've not used it, get it) As…
Helli guys! I am Sapolini, from Spain. I'm a "Design and Producto development Ingenieering" student from Spain. As you'll notice, my english is quite basic. I'm used to model in other kind of 3D progams (Catia, Solidworks, Autocad, etc) but I really like organic modelling. That is what I really enjoy. I am very fan of DOTA…
"Hi, hey, what's up." I'm Alexander. I studied art in college and even went to grad school for game development. For various (not-so-fun) reasons, I've barely touched anything art related for about 6 years. I'm finally getting back into it and have done some small contract work, but I am incredibly rusty and slow. My main…
Greetings! Just registered here because i want to dive more into artsy things. I'm actually a programmer working for a small game studio. Art always fascinated me though but i'm not particular good at it. So i finally made it my goal to invest time in learning and practicing more. I'm mostly interested in Lowpoly 3D art…
Hey folks, nice to be here. my name's Alan and I'm a freelance video editor who's done some 3D modeling and animating. I've never been very much interested in character modeling but that changed recently after I watch some fantastic zBrush tutorials. The sculpting process and the various methods used to produce those…
Hi everybody, To be honest my main art is not really visible but audible. I am a composer and sound designer - mostly for games - but some other stuff too. But being a gamer most of all married to an artist and a hobby artist myself ^^ I felt like I can still be part of this community. my most recent project is Dusk of…