Well finally finished up I ended up hand painting the rest of the spec and finishing up the lighting. This is the best loving this piece is gonna get, imma pack and move on. I've learned a ton from this project and now know what to be prepared for my portfolio project that i've got coming up. Thanks a ton for everyones…
in your normals, go into the levels of each channel and make sure it is using the full range, a lot of the time people dont do this and you lose out on a lot of pop. diffuse work looks solid, just gota start getting the spec rollin' off there, dont tweak it so it looks good in max, tweak it and check the result directly in…
Agreed, a few bevels won't make a dent in the fps and they'll help so much. Like Shep mentioned it will help average noramals around the corner. This thread covers it pretty well: http://boards.polycount.net/showthread.php?t=50588 I think there are a lot of micro scratches and noisy damage details that are kind of robbing…
The computer I used to get this screenshot sucks. I should have waited to get back to my computer at home. I'll post up my next screenshots once I get a decent lighting rig set up in UT3 and lightbakes working properly. I'll work on the spec as well, as gamedev mentioned. UT3 seems to be washing out my normals, and its…