Yup Yup. I like what Gabe Newell said about PC piracy, and Music piracy. People pirate because it's a simply a BETTER service. Then he came out with STEAM and proved how right his theory was. If PC game developers made their games as a SERVICE, then they would also see a lot less piracy. Battle.net is a pretty good example…
Yeah Blaizer, the point is, every game will be pirated no matter what uber DRM you try to protect it with. Dedicated hackers will always find a way since they simply have more manpower/manhours to dedicate to the crack task than the coders behind any DRM system. Online games are kindof safe thanks to server bans ... ...…
Im just throwing thoughts out: *What Can Be Done? -Make the game availible for buying at more places, Steam, shop. D2D etc -Once you buy a game you cannot return it after trying it (yay this one!)* with this I think more people will skip the pirate to test thing (ending up in them not buying it at all no matter how good it…
So, pirates can't play online, but the game is pretty much a multiplayer only game, but because the game creates a small amount of traffic by calling home (when playing single player) it managed to cause a problem because Gamestop released it early before their network was ready? But that doesn't matter because the number…
I know a higher profile pc game who have 95% piracy and it had a demo. Horrible. Oh well... Maybe if it was harder to use a pirate game or something I mean if I want to buy a game i can go 500 meters and do that or I can download a illegal copy and if I clone myself I would probably have the illegal copy up and running…