Then I'm afraid the only thing you can do, is upscale your scene. Maybe you could try setting its default value tosomething really small, it's the last number in the piece of code I quoted. Not much more I can advise you to do. You shouldn't expect super-high quality wonders from that setting anyway, it's a hack made by me…
Xoliul - jsut curious about texture sizes. does max display the maximum texture size ie if you have a 2048x2048 will that show up as such. I get the feeling that my spec map looks more like a 512. You used to be able to change this stuff in some kind of ini file in max, but I don't reallly know how this works anymore. When…
ohhhh XSI, that explains. Well I don't officially support that. Yet :) I'm going to get a license for Softimage, Max and Maya from work, so that could be a motivation for me to add support for more programs. I'm surprised it does work at all, I had guys try it in XSI versions and all they got was errors. Are you using the…
SnarG: development has sorta ceased for the moment, I have a lot of other commitments at the moment that need to be handled first. Also, I'm realy doubting if I'll still fix the Max 9 bug. That program is almost 4 years old after all. Also, I have to rewrite code that works perfectly fine in 2008-2010, with the risk of…
Sorry I didn't check this for a while guys. I made a FAQ page just now: http://www.laurenscorijn.com/viewportshaderfaq Brad: You can actually change that yourself. open the shader, go all the way down to were the technique is defined, and change "cullmode=ccw" (or cw, don't remember) to "cullmode=none". Maybe there even is…
Thanks for the kind words, guys. Junkie: great to read this sort of feedback! Shadows shouldn't be too application dependant, although 2008 64bit crashed on them in my case (or invalid shader), but 32bit was fine. Keep in mind 2010 has a bug where it doesn't remember the lights set in a shader when you reopen your file.…