Hey guys, sorry that I was a bit inactive here. The shader will work with all Max versions from 9 onwards, but best you keep them updated: especially for 2010 a few fixes can solve issues. Hardwarewise it's the same story all over, NBLM. Your card is too old and has silly ATi issues, upgrade to Nvidia to get rid of these…
Wailingmonkey .. yeah i feel a bit sorry saying that, but Max is my app, and Maya is just not as good with shaders as Max. Tbh, I don't even know if it's technically possible to do this same thing in MEL since you need script support for accessing shaders. In Max it was already an ill-documented, hidden feature. I wouldn't…
Keizza: I'm sorry, but your Max version is too old. I think you're using Max 7, there has only been decent shader support as of Max 8. You're not seeing any textures because there are no switch parameters shown in your shader interface (normally you tick which maps you want to use), but it seems like Max 7 doesn't load…
Ok I'm back with more questions... sorry. I'm working on a plant for the same scene I mentioned earlier, and I'm having issues with the culling. I think it might be linked to what was said a page or two back, but since I know absolutely nothing about shader language, I just saw a lot of code I didn't understand. I've…
Sorry I didn't check this for a while guys. I made a FAQ page just now: http://www.laurenscorijn.com/viewportshaderfaq Brad: You can actually change that yourself. open the shader, go all the way down to were the technique is defined, and change "cullmode=ccw" (or cw, don't remember) to "cullmode=none". Maybe there even is…