hey, i've got a bit of a troublshooting problem - is there any reason why i should be unable to 'create a new material'? i can import an object, rotate around it select/press buttons - even select chunks in the 'chunks menu' -but the 'new mat' button seems diabled - i get no response from it and the other edit/clear/add…
2 Xoliul : Hi! - Try to export into obj with this settings (3dmax 2009) - Try to select PhongEnv shader in tool bag and put plain normal map -Try to scale your model in toolbag to 0.01 or something seems to this numbers )) maybe it help
No, although there are workarounds: One way I found to accomplish this is to turn off post effects (or maybe just bloom) under the render tab also without displaying the sky box. Then take your screenshot, F12. Then you can just use the magic wand tool in PS with anti-alias checked off and a tolerance of 0 to select out…
Right, you just have a scene in max/maya/etc and every different "mesh chunk" you want, needs to be a different "object" then just select all an export as obj, load it up and you should have a list of chunks that you can apply various materials to.
You don't need a flattened image or Alpha Channel, even. I just give my Wireframe layer a mask of all the uv islands. This doesn't change the look of the uv's, it just gives you an easy way to select them. I then control-click that to select the outlines of all my uv-islands, press ctrl-shift-c (copy flattened or…
Yeah if you had 2 verts really close in your uvs, and welded with a tollerance of 0.1 and the got welded together, that would break your shit in marmo, but likely not show up in max as an error. So find out the area that is doing that, select the verts connected the to the faces that are fucked up and check the uvs in that…
Yeah, I think you need to bring in your own ground. Just have your mesh and ground mesh as separate objects in your 3d app of choice. Select them both at the same time and export as a single OBJ file. Then you will end up with multiple "chunks" in Marmoset which you can apply separate materials to.
Ive got this problem with Marmoset. When I open it up and am at the main menu it gives me a hard time when selecting options. I have to click material editor 10,20,30 times sometimes for it to open and same will go with using some of the material options. Ive had Marmoset for a few months now and it has always been a…
It's been quite awhile since I've used Maya. In Modo I just break my mesh apart into multiple mesh layers, then select them all at the same time and save/export as a single OBJ file. Once imported into Marmoset all the different parts of the mesh appear as separate mesh chunks which can each have their own material +…
Hey XN has a PS plugin(as mentioned above) to automate this, dont do it the old school way dude! To use the XN plugin, you need a flattened image, with an alpha channel of your uvlayout, just select all channels rgb+a and run the plugin. This is especially great for things like sheets of tiling textures that have spacing,…