Hi everyone. Just downloaded the marmoset toolbag. I'm really not sure if I'm having troubles with it or not. Here are my questions: 1. I was checking the TUTORIAL.txt file that came with it. It was recommended that "fullscreen setting" should be off. but I don't know how to open the tooluser.cfg file? 2. Finished…
Hey guys. I am using 3ds max 2010 and when I exported my mesh to marmoset I had most of my seams visible. After some reading here and there I finally flipped the green channel and it is looking pretty good now.Just one more thing it is not clear for me now: sorry if it is covered before cause I did not read every single…
There are multiple ways to control specular intensity. 1. You can use an image to dictate intensity and color 2. You can also tweak the specular color, if you have no specular image, this is your specular value, if you do have an image this color value will multiply your image. 3. You can use specular intensity to multiply…
Alright, since converting OS maps from max format to maya/XN format is not nearly as simple, i figured i'de start up a post here on the correct way to convert maps, as well as try to figure out the correct settings to use when rendering in max for xn/maya format OS maps. Here is a quick example(kaskad's bullet) in toolbag…
Chaos, a few things you need to remember: When dealing with obj, its is common sense to not just look at your original max file and scream it's right - instead, make a new scene and import the obj back in to check it out, or even better, import it in another program or in a 3D viewer like 3Dexploration. This way you will…
Hey guys, I'm having some big problems so here I am :). Not sure of the exact problem, but I have huge marmoset problems, to the point where it prevents people from properly critiqing my work (see here: http://www.game-artist.net/forums/finished-projects/11401-p38.html ). So I'm going to just go step by step with pictures…
ok! lets start This tutorial based on this theory :poly124: thanks monkeyscience for the link. Step 1: Get some HDRI image (For Sunlight DIM in future) Step 2: Open it in Photoshop and remove all lightning in the image (use stamp tool or other, but don't convert it to 8 or 16 bit per channel) :) (For Shadow DIM in future)…