Thank you so much for this, it's incredible! The only issue that's come up so far for me is that I can't set the background color of the material editor for my screenshots. I would prefer a mid-gray instead of black for showing off artwork on a more neutral stage. Oh, and as was mentioned the top right 'X' not closing the…
Hey! forum thread gods - i encountered a similar problem to that of MM's : i posess maya 7 (and 8.5) when i try to export using the stooge script it crashes maya 7 everytime (it does creates a .mesh file though at 0kb size which is useless and crashes the engine)...... plus..... when I try importing a straight .obj file i…
fullofclovers - do you have multiple mesh chucks in your mesh chunk list? I so you just need to "save as" the default material to create multiple materials.
Seems cool. Thanks for this. So if I got this right, for someone who already has Maya/Max this would be a complementary app to create real-time materials and game-true renders to present their work?
Bingo, deactivated Catalyst AI and now it works just fine. Cant wait to mess around with it. How to create .mat files btw. e./ It crashes whenever i try to change the channel mode. Using *.tga files.
Looks like you have shadow casting turned off? There isnt any way to adjust the shadows, aside from loading a different sky, or creating a new sky, since the shadows are tied to the sky content itself and not adjustable.
For everyone who is having material creating problems, instead of new material, just click Save mat as, this for me has always worked and it should add it to the mat list, i think the new mat button is a long standing issue.
i havent read all the awnsers but is it possible to get lights inside like in UT3 engine? Because its get a little bit of light but not much:/ and i want to add some lights to create a mood if you know what i mean:) Greetzz
I've got a problem here - I dare not guess where the problem actually lies, but perhaps someone here has an idea. The situation is this: I'm trying to export from Blender, and I've divided the model up so that every loose part is its own chunk. The screenshot on the left is what happens when I export that. Fancy! But…
Sorry i haven't tried in max, but i know in maya it tends to be the last mesh edited/created that will export last. You could try something like exporting your mesh, deleting it from your scene, and re-importing it back again, then export everything and see if it works.