Hmmmmm...custom UI panels through simple python scripting. It's not exactly a "fix" for Blender's traditional interface. (since it doesn't change the fundamental structure of how the program is organized" But it does significantly open Blender up for extensive customized UI modifacation. The real benefit here is that it…
Most Blender Devs are and users are cool. It's the small, vocal, percentage of freetards that ruin it for everyone. If I ever opened a Blender Message board, no one who had a copy of Linux installed would be granted membership. Problem solved.
are there more screenshots of the upcoming UI other than just that one on the roadmap page? If its good I might give blender another try, so far I just use blender as an intermediary to export certain file types.
yea pior blender is a bit strange and I was a big blender hater.. but they are getting better and better and with the new gui this could be the first version where I call this my 2nd modeling app (uv stuff is still bit zzZZZzz in v2.49)
:thumbup: You might find this convo helpful. It's me vs some blender guys with all my transition questions, and links to basically every good tutorial series on the net find their way into there, along with advice from longtime blender users.
Blender does come with enough Python libraries to run itself. You only need a full install to run some aftermarket scripts. And who said anything about a modern computer? Blender will install and run on just about any hardware.
This is a common problem that many early Blender users encounter. Most programs train us to think of the top nav bar as a stationary fixture. In Blender, each different window has its own nav bar, that is contextual to what kind of window it is. The bar at the top of the program by default isn't actually a nav bar, it is…