I haven't tried the new version yet, but is it still possible to just get the script? I just copied the text in the script and put it in a button in my interface. I don't really want this to start at startup every time.
thats where scripting comes in place ;) make a quick snapshot of the source mesh|UV and then combine it with the existing concept of the other script. Will have to think about the execution order (how to select source and then target with a minimum of interface elements if not just 1 button).
AO button still causes the same error, copying that part of the script alone does this; -- Syntax error: at ), expected <factor> -- In line: ) Whats the purpose of the 3 icons at the top that arent buttons? Is it meant to be some logo for this script? I think they're a waste of space :/
well, like i said, i know how to do it. but since renderhjs specifically asked to request features for this massive script application, i did. because for me personally i'd prefer having it integrated inside this script from renderhjs instead of having to pop another modifier on top - just to change the uv-ratio or another…
I found a nice workaround for detecting failing copy attempts with the MZP scripts on Vista and Win7 computers that do not have Administrative Rights! on the 3dsmax/scripts folder. For that I am creating a installer that detects extracted MZP files from the windows>userData/temp folder and then tries to copy them with a…
@render: I did some experiments with your brilliant script and so far everything works perfect. 3ds Max 2009 x64 @ Windows 7 x64 = Installation/Script works good 3ds Max 2010 x86 @ Windows 7 x64 = Installation/Script works good but I get a error if I do something like this: Selected the Cylinder Cap in UV Editor and…