ok its about time: update with download: uv_toolbox_2.20.mzp it came out different as I expected or targeted at first, it has not yet the texel- texture size calculation scripts but in return many new features. The most notable changes and additions are:* width and height input values support (texel scripts are excluded…
update release http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_0.98.mzp screenshot: changes since last public release: - macroscripts support for 7 functions atm. right now my key suggestions are in front of the name I'll wait for some comments about that (guess some wont like it at all :D ) -…
oh yes, it has to be in UVW edit mode - haven't thought about it the other way around :) Though what you can do is: 1.) build you faces in 3d soace you want to rectify (best from top view - not a side view) 2.) then swap it into the UVW channel using: 3.) in the UVW editor then rectify the faces using 4.) once done swap it…
There's also that hard/soft edge script on scriptspot that lets you deal with smoothing groups in the maya way. Perhaps that could be deconstructed and put to the task? I mean I daresay it could be as easy as 'clear smoothing, set all faces to 1, grab uv shell edges, run harden edge script'.
yeah kheemo, i got the same issue last night : while this troubled pixel is selected, focus on it in the 3d viewport by pressing Z. It comes from an unwrapped poly in my case. After that, you can do a basic unwrap (like planar), now you can select those stuborn uv vertices and faces ! :)
here is actually a progress strip: it seems that whenever you unique faces or created an object for the first time the converted UVW 2 Object looks ok but sometimes I ended up with version like in the screenshots where only the vertex points make sense. will release a update soon, got the open texture in Photoshop working…
much better :D there is already a macroscript for that in texTools- just sect any face of the element and hit that macro and it will select the element. But not just that,- if you select a edge and hit that same macro it will loop select (well as good as max can) its the "extend smartly the selection" map that macroscript…
smal update 0.87 download: http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_0.87.mzp changes: - statistics message box: displays various UV-related statstics and some ratings about how good or bad that particular value is (can be). If you dont have a uvw-unwrap modifier on your poly (requirement)…
the relax only works on edges,- that was a old concept - maybe I should adopt it now to context sensitive selections e.g faces or edges. If you hit however the Iron button it will in fact flatten your strip or face selection and relax it,- right click on that one to start easing (like a constant easing on your selection)…
Made a little update to my align script - it'll now align a face selection to your vertex selection. Oh, and ignore my mock-up changes to the d-pad, just me messing around. I've a few more features I'd like to add, but I'll have to see, as my MaxScript skills only go so far.