Update, been working on the ground textures, not complete but getting there also a skydome and some lighting. Need to tweak the horizon more, might add some mountains.
Been a while since working on this but haven't given up yet:) * Images updated Diffuse in progress, trying to take it one thing at a time instead of rushing.
Made quite a few alterations to the high and low mesh as well as the unwrap which will be a 1024x512. @8653 tris for low poly (chain at back took quite a few up, tried opacity planes but they looked crappy) Calling high done unless someone would like to offer crits before any baking takes place. *updated
Thanks Ged, I know this thread is bordering on ancient times so I will try to get this thing finished, err, soon! update (high poly modelled with details - only basic in last image and bake done with mockup texture - work in progress) I figured as this will probably be the, or one of the centerpieces, it will set the…
ZacD, that was the original intention - to make it metal with a plastic top but I kind of changed my mind after using the diffuse for spec testing. Still haven't fixed that part yet but planning on making some scratches towards the end of completion. Titus S, yes it's just an alpha, normal mapped with spec and gloss to…