Micro, you mean when you import your mesh and it puts the default checker matieral you see the seams? I think thats normal because it's just a tiled checker pattern. What happens when you create your texture and put it on? Anyways, I have a general question: When I open up UT maps from Epic to check out their props, I…
Hello, I am having issues with UV seams on a static mesh in Ued3. The object does not have a material applied, however all the UV seams are visible. No split verts. All faces set to smooth group 1. No lightmap. No texture. One single map channel. No overlapping UV islands. Imported static mesh from max as ASE file. In my…
oh sorry there is one mistake, you have to invert the surface normal as written in the text i interpreted 3 as the multiply of the SSS Color, to colorize the SSS effekt and then just add that result to the "SSS part 2" if you have that plug it into custom lighting, not diffuse and turn the shader to use custom lighting…
Do you have a normalsmap applied? In that case, try to unlink it from your material, save the material, then plug it in and save the material again. Dunno why but this seems to solve a similar issue I had recently. On another note, I'm in need of some help myself. There seems to have been some rather awkward bugs lately in…
Can anyone explain what a vector transform node in the material editor does? It seems to be changing the coordinate reference system? I've been teaching myself unreal materials while I get some of my stuff set up in it, and everything is really straightforward so far (instant feedback rules!), but I hit a block when I was…