Got the lighting sorted out, just started a new level then reloaded the saved one and then the changes were updated :) Made a custom collision mesh from seperate boxes all labelled with the correct prefix according to unreal forums within max, now the level won't play, player starts can't be layed down but the mesh does…
Hello, I am having issues with UV seams on a static mesh in Ued3. The object does not have a material applied, however all the UV seams are visible. No split verts. All faces set to smooth group 1. No lightmap. No texture. One single map channel. No overlapping UV islands. Imported static mesh from max as ASE file. In my…
Spent a few mins after lunch to get what I think you're asking. I set it to Blend_Translucent to obtain a smooth fade in, but if you want a sharper/more controlled way the material pops in you could set it to Blend_Masked and then just relink to the opacityMask input instead of just opacity. I'm sure there's a an even…
this is in reference to my earlier questions about rigging up one matinee to run depending on weather a different one has been activated, been trying to do what Skyane suggested but still getting no where, here is a shot of my layout The ones with the red rectangle are the two I am trying to get this to work on first…
Do you have a normalsmap applied? In that case, try to unlink it from your material, save the material, then plug it in and save the material again. Dunno why but this seems to solve a similar issue I had recently. On another note, I'm in need of some help myself. There seems to have been some rather awkward bugs lately in…
Have two questions about UT3 mitmapping large textures and down rezing them like crap. Now I read earlier that Neox said he was able to get around this by changing his textures to DXT5 instead of the DXT1 compression and enabling Skybox in the texture group. I tried this but I still get my textures down rezed extremely…
Just the .ini not the XML ones. Do you mean exporting out of Unreal for use in 3ds Max? If that is what you want to do and my gut is telling me you do I am sorry to say that you cant. Epic does not allow you to export mesh out of packages any more(well in the retail editor anyway I am sure you can do it in the legit…