I suggested not cutting it out, because it creates triangles and that leads to more clean up. If you're ready for the clean up and actually need the hole you should do it. But you need to evaluate if you actually need the whole. Think about what the player/viewer will see, does it actually need to be transparent? Is it…
Thanks for all the information Vig! I have another set of questions :P. Sorry. I would like your view but if you would like to have someone else step in I'm fine with that too. Above you probably noticed that my high and low poly aren't exactly perfect. Last night I decided to get eat3d.com's old pillar tutorials (I…
That's a pretty good DVD he does some interesting things, especially with splines. "For each part he made a different set of maps" When I went over the tutorial, I zoned out when he was going over the mapping and I did it how I normally would, on one map. I'm sure he has his reasons but really I didn't want to ass around…
Well if this is going to be used in the scene, then you need to punch it up. You'll probably have a much easier time if you started over one more time. This time use floating geometry like Saidin said. If you use more floating geometry you'll not only work faster but it will be easier to add detail to each floating piece.…