kk thanks, when retopogizing (wut) in zbrush I think I might have boosted the resolution on the low poly mesh before exporting it because the amount of polys I created from it (what I thought) was pretty low looking at in, and when I imported into 3ds max the wireframe looked a higher poly count too, but thanks anyway ^^…
FAT_CAP: Looks ace. If you could share some info on your lights setup :) I'm currently modeling a gladiator inspired from a concept made by Jeffrey M.de Guzman. If you can spot areas which are too far from the concept, or crits about my wireframe and general workflow don't hesitate. I need feedback now because it's only…
Thanks :-) I did not use morphing. Instead i used controll points in case i wanted to import it into a game engine down the road. I put together a little composition of the wireframe and the control points if you want to check it out. Youtube didn't like my export from premier so it kind of scrunched it alittle. Sorry for…
First post here. As I am trying to back into modeling I thought I might try and make a level in ut3 with 100% custom content. I have chosen to re-make shipment from cod 4 as I am not too familiar with the ut3 editor as well. Wip Container (start with something easy) I just noticed that some of the rounding needs to be…
GCMP: I think your chair could be of much lighter polycount. Hard to tell without a wireframe but, the back legs in particular seem to contain an unnecessary number of loops. All the polygons spent making it a perfectly smooth curve would be better spent beveling the corners, for example, that your normal map can provide…
Hey guys, It's my first post in this awesome forum so I would like to introduce myself a little. I just graduated from University and with the current economic situation can't really find a job ;D Therefore, I started learning stuff that has interested me for quiet some time now - CGI and especially 3d stuff for games. So…
ghost-d - very kind of you, turtles all the way :D also you asked about the polycount. its sitting at 5.3K tris atm with a 2048^2 map will most liekly be around 6K when extra pieces are all added in but heres a wireframe for you morte - thanks very much. about the scales i guess they do look a tad standoutish most of the…