SF busts frenzy in here, pretty cool! I'm pretty much done with this, finally. I have no idea who made the skeleton, i just changed the stance, proportions and wrapped the meat on top. As you can see the most important part is still missing! :D. Heavily based on Zack Petroc's work: http://gnomonology.com/tutorial/350
Nice rock exo , probably just the render but it looks a little like it's been wrapped in cellophane - it'd be good to see some harsher, deeper cracks. Loving the shapes though. Quick brainfart tonight - not really attempted normal mapping, was inspired by something posted here a few pages back. Max Viewport render with…
AJR : Nice scene...Just looking for a Booty bay Goblin... Rob : Great character direction...I'd like to see her a bit more fleshed out...seems to smooth and nice to be a serious kick a$$ fighter with barbed wire wrapped gloves... Ocarian : I immediately thought of the HWG when i saw this...nice take on him. You probably…
Damn, looks sweet, glad you got it running in engine, I always hated working with source, after being spoiled with Unreal... haha Only suggestion is maybe try to find something to wrap around the head of the wooden bat, I feel like if I swung that thing quick enough the spike is going for a trip into the air. Maybe some…
Mostly been playing around with shaders and stuff like that and Frozan. See, Specular (a quicky but still). Is it still flat? :) So yeah. Still design issues on the whole thing but yeah. Not much left now i guess. Will wrap this up tomorrow. (Also i´ll have self illumination working on the stripes and HEV-box if everything…
That looks awesome, Ajax. Really like the bold colours and style. Been creating some additional props for, and lighting the astrometrics lab. Wanted to have it quite dark so that the holographic system really stands out. It still needs some generic props such as panels, cables, etc. but it's nearly done. Was also working…
Wrapped this up tonight. It's called the 'Beholder' and its a vehicle I found on Georgi Simeonov's website. The model I had started long ago when I was rather uncomfortable with highpoly modeling. To open it up now, since I've been having a lot of fun with it and 'getting it' more-so was a bit of a bummer. It was…
Don't forget the entire FA-MAS stock and magazine. Actually very, VERY accurately modelled. Faithful down to each individual screw, in fact. Don't take this the wrong way, but why not model a FA-MAS instead...? I love that rifle. And this mix between a perfectly good but bulky medium-range asasult rifle and a sleek…
Great environment work Jason and Josh. Nice anatomy sketches Nick; some great gestures and poses going on. itsover3: Not bad for your first real attempt at a head sculpt. The main problem I see is that the planes and shape of the head are still very off, and that's bringing down a lot of the brighter points in your sculpt.…
Thanks for the kind comments everyone. MightyPea: I imagined her being a military commander of some kind, so I was going for a mix of blunt and elegant features. Looking at her now with fresh eyes though, she does look a little too bloated in some of her features (especially the nose as Swizzle pointed out). 8FtSpider: For…