Quick Question Bitmap... Why is it so important to have so many poly on a flat surface? Im new to modelling myself, And to me it just seems like alot of poly consumption. Cant you just have it as one flat poly surface? please explain this to me..
It can't be one flat poly surface because: 1) It's not a flat surface, it's a round surface, and it must be composed of either triangles or quads. Having it be one circle shape would make it an ngon. Models full of ngons get messy and can lack a proper flow. 2) You need some extra loops to make sure a subsurf operation…