step by step, oooh baby! always start with a simple shape, as simple as you can. Less vertices to work with, less hassle. reworked the simple "squares" to be more round and fit the concept better added edge between those shapes, so i can seperate them and work with only that part. here you can see that i am only working…
looks good and you have no issue. Go ahead and do it that way, it's good exercise. In the future, however, looking into floaters, could save you time if you want to for example put more time on learning to have a clean bake or push your texturing skills. But good work on it.
Let’s apply it right away. Looking at the game assets, the barrel mesh was made with a 24-sided cylinder, so I tried using a 24-sided shape. My eyesight is bad today, so I guess I'll have to stop work. The floaters are very visible. I'm so lucky to have this community and kind people like you.
I've been working on learning and understanding hard surface modeling. To learn I decided to model the 2nd Gen Light Cycle from Tron: Legacy. I managed to make the front "wheel" (Well enough for now) and I have a base mesh for the body but I've been trying to cut out the windows in the style of this movie reference image:…
lets call it support structure, not necessarily support loops in the sense you would use those when you do not use creases. its just needs a little different thinking about things. you need to keep in mind that the edge quality is dependent on the surrounding geometry, to have consistent looking edge quality you need a…
Hi there. I would recommend to work with 1/8 of the mesh. 1. Start with your basic shapes2. Create seperate mesh that would act as boolean 3. Boolean4. Rotate the mesh 45 degrees5. delete 1/8 of the mesh6. Clean up7. Rotate back -45 degrees8. Symmetriand voila. HERE IS THE 1/8th of the mesh cleaned
Hi, so I'm trying to model this particular sofa but I don't even know where to start. My attempt was so pitiful that I don't really want to post it. Basically I just tried to imitate shape by using basic plane but it didn't obviously work.