I tried recreating the vertical cylinder to make it line up with the segments of the V-shaped poles more. I had to dissolve and slide some edges on the vertical cylinder though which didn't preserve the perfect roundness of the cylinder like I wanted.
step by step, oooh baby! always start with a simple shape, as simple as you can. Less vertices to work with, less hassle. reworked the simple "squares" to be more round and fit the concept better added edge between those shapes, so i can seperate them and work with only that part. here you can see that i am only working…
Got a noob problem with the smoothing/normals of a point; I'm modelling a bascinet and want to have a pointy top, but the smoothing is wrong. No idea how to fix it though. You can see a strong horizontal line as well as vertical lines going to the vertices ontop (the point), it's soft but noticeable.