Absolutely true, however edit poly modifier has its benefits too. IIRC there are a few operations in the edit poly modifier that will work properly with changes to modifiers lower in the stack. Other than that, if there is no way around manual geometry edits, these edit poly modifiers do serve as a kind of checkpoint or…
Thanks for the help @Cake_Seller. Yes, if I crank up the bevel modifier and subdivision surface modifier the issue becomes pretty much unnoticeable, but I am still concerned I that I have sub-optimal topology and am just covering it up with lots of extra geometry from the modifiers. Is there a better way to make the this…
if you're working with a modifier stack you can even get away with shitty geometry, since the bend modifier will bend your bad topology into the right shape