@@wirrexx oh my god. It's amazing how simple it was. I think my decision to try to solve the problem with a 24-sided cylinder was foolish. It seems like the story will end if you create a low polygon with a 24-sided cylinder of the same size and a high polygon with a 48-sided cylinder. But I have one more question. Did you…
as far as i know its mathematical not possible to create a perfect hexagone sphere and for blender there`s an addon called geodesic domes which can create a lot of different base topologies
create a spline (line in 3ds max) and use the filet tool. to create that curve. 1. Line tool with three points, 2. file the point you want to have the bend 3.voila
Hello guys. I need a pipeline for creating 3d models for games, because not everything starts with a block, right? Maybe there are tutorials or articles on this topic on this forum? Thanks in advance)
You dont need to use z-brush for these things. Create the 2 small parts for the zipper, one piece of the "chain" and the zipper itself. Then create a path and put a array of "chain" pieces on a path where you want the zipper to be.
Sorry about that! So here is the car: And this is the detail I'm working on right now to create the metal grid: I was thinking in creating one or two combined and then duplicate it... But maybe you guys can show me a better way!
^ Yeah, that script is quite helpful. The weld lines it creates aren't very realistic, the splines it creates along intersecting meshes can be used though (I sculpted just them to add a welded look to a model made with subD)