Hmm... right side additional with wireframe.. left object with two level subdivision modifier.. right object with modifer applied.. and didn't even care about some tris.. ..of course this depends on the sizes of everthing.. and the wanted beveling at the cylinder edges.. Maybe another view.. ohh and the part in the middle…
I tend to model stuff how it's build in real life - sometimes there's areas where it's convenient to keep them as the same sub-object. For example if I was building a simple Logitech Mouse - I'd build the body of the mouse as one sub-object, the scrolwlwheel as another sub-object, then the cord as its own sub-object -…
Hello guys ! I need to make a mouth shape for this particular object. After a couple of hour, this make me crazy, do you have an idea about a nice meshflow to keep the curvature of the object ?
@@wirrexx oh my god. It's amazing how simple it was. I think my decision to try to solve the problem with a 24-sided cylinder was foolish. It seems like the story will end if you create a low polygon with a 24-sided cylinder of the same size and a high polygon with a 48-sided cylinder. But I have one more question. Did you…