"...my low poly topology is atrocious. I've tried redoing it a few times, but I always end up with a similar result." hmm...well to start with there's a whole heap of redundant vertices or edges that are not contributing too the overall object's silhouette/shape. EDIT: So firstly I'd advise desolving those continuous…
You are right. It is straight/flat(but is slightly angled). Did you use boolean to get that part? Or simply make the curved part and then the flat elevated part and bridged the gap? As it looks angled to the left in the circled picture. Thanks in advance.
@TheWiredFrame You can Boolean flat shapes. So I'd just model it flat, then boole the capsule in, using a quadcapsule (a cube that's been subdivided cut in half, extended and symmetrized) to maintain decent edges. The other way would be to just model it flat by cutting the cylinder shape into a plane, maintain edgeloops.…
Hi! I'm trying to model this detail: its a cylinder like shape that transitions to flat surface. I tried few approaches, the best one was to create cylinder, cut 3/4 of it and then extrude the side as flat faces. That works great up until when I need to make the flat corner transition: I tried adding a lot more topology in…