I would have thought that all this stuff is app-independent - it's just polys which get subdivided... and all the major apps subdivide polys in the same way. If you show a control cage in Max then it will have pretty much the same results in Maya, Modo, LW, Silo, XSI, whatever. Everything has a…
Unless I'm mistaken, trying to make a non-axis-aligned face planar by eye is not humanly possible... Yes! It's MODO 801. I tried this method before with a different model and it did make the selected surface planar but it also made some surrounding faces non-planar because of the way it moved the vertices around. Is there…
@Elarionus A lot will depend on the available tool-set / plugins, preferred modeling operations and number of steps desired. Here's a few strategies for developing this shape with different tools. May need to mix and match to find something that fits your package and workflow. Definitely not the only way to do it so any…
@respawn, if that dodecahedron isn't perfectly spherical, you can subdivide a sphere, then scale the dodecahedron up inside the sphere (which is on the background layer) with constrain to background turned on. Senecas script package also has a spherize script I believe, can't check at the moment due to pc trouble (ssd…
@BladeSharpe Just a quick mention I forgot to add in my post above. So when required if moving selected loop cuts during the course of manually editing a mesh and object faces are explicitly non conformed too a given axis plus also importantly, to maintain uniform edge spacing, I'd also utilised Blender's - special menu…
Since we're on pipes/cylinders, I'm modelling after a reference that calls for the pipes to be at this angle, and I've connected them in a way I thought makes sense, but it creates a shading issue that I can't seem to fix. Here's the issue with wireframe and a mocap material to hopefully show it off better I tried adding…
@guitarguy00 You can alter the geometry, but it's a bit involved. So you make your Sphere/Geosphere demonchild, and that's when you notice it: The pinch. You try to mitigate it by chamfering that edge, but you have little control before the pinch gets even worse. Time to evaluate what the problem is. These edges come from…
Here I go with the solution I have used - I did lowpoly for required shape, then duplicated that shape and connected edges. Afterwards I used inset and moved faces constrained to axis. I did a plane shape like this, whichô was quite easy. The harder part came in bending the shape into box shape. I had to do some cleanup,…
@navneethdodla94 Not a problem, glad it was helpful. Thank you for being a good sport about tying your question to my thoughts on learning at the end of my previous post. That topic was on my mind for the last couple of weeks and just thought it was worth sharing. A shape that consistently fights multiple modeling…
@Filip5 Your example looks nothing like the ref, too high density geometry and a hard edged 'curved' topology even without the benefit of a posted wireframe, is fairly obvious when attempting to generate an assumed cloth like material. So spending additional time applying forethought will often pre-empt potential issues…