Made this in 5 min. You should try to find the amount of sides that will makes it easier, here 24 and 16. Then, boolean isn't a bad method, it's the correct method for that kind of stuff.
@aregvan For holes in cylinders the rule is quite simple. The bigger the hole, the less polygons you need. For smaller details, you just need more geometry, that's all. And a with a cylinder of 16 sides, bigger hole:
I just find it useless to have model with lets say 16 faces if you can have 4. I know I am speaking of low numbers, but imagine a complex scene. Every vertex matters.
Not sure what I'm doing wrong here... Both getting smoothing errors. The vertical Cylinder is 16 sides, horizontal intersecting one is 8 sides Sorry for posting so much recently too :P Cheers :)
How would you model a cage for a nice hemisphered capsule ? There's probably been solutions here, didn't find them. I'd like to NOT use spherify. I can kind of manage with 8 sides, gets harder with 16.
Yep, in theory, smoothing should average a perfect circle out of a square of ratio 1-1 but in practice, the more sides you have the more perfect the circle is, if you still go lowpoly-style you certainly want at least 6 sides, then 8, 12, 16... etc.
Got three solutions as well. 3rd one is so simple, but actually was the last one I tried :P https://dl.dropboxusercontent.com/u/3191007/crap/solution_pac.obj Edit: I do also agree with Neox, that using a 16 sided cylinder as a base gives cleaner results and should be preferred in this case.
Thank you for your detailed answer, I managed to do this with 12 and 16 segments. Thanks for your adviive I have one more question! In my first post you can see the original piece. Do you think these screws are extra geometry or just modelled in one piece?
@bitinn If you're happy, good. That cylinder isn't cylindrical anymore though, because you constricted the vertices of the cylinder to stay as a flat plane instead of being cylinder bros. If you want flat sides to a cylinder you're gonna have to cut it. Good luck cutting an 8-sided cylinder, so i went with 16.
this is my formula... Count the amount of faces around the mesh where you want to create a hole is. and add 4 to it.. so 4 sided faces, needs 8 sided cylinder.. 12 sided faces need 16.. 14 sided faces need 18 sided cylinder 20 pieces needs 24 sided cylinder =)