First you do this: [vv]1496428[/vv] then you do this: 1 - icosahedron 2 - chamfer all vertices 3 - chamfer all vertices 4 - remove all polygons except the pentagons 5 - weld/collapse all the corner/triangle vertices MAGIC!
This is how i would do it. From top left to right and down . 1. Baseshape of where the fingers would go out 2. the back that would connect to it 3. fixed the finger shape 4. Meshes inside that i duplicated and scaled down to boolean 5. Union boolean the main shapes 6. Difference Boolean the holes 7A. Fixed topology 7B.…
It still needs some optimizing, but should give you one, of many, ways. Clockwise from top left: 1. spline 2. renderable spline converted to mesh 3. delete some edges and caps 4. extrude and refine 5. symmetry 6. smooth
1. choose the flat mesh 2. go to animation > create deforms > Nonelinear > bend 3. Rotate the "Bend" Line so it sits flat with the mesh 4. click on the curvature and play around with the numbers to fit it around in a circle (Usually it's a PI, 3,1415 so it fits around perfectly)
I normally do that, but i just wanted to show how to get the shape done. And i split the top poly row too. And if you skip part 1-3 like i said in my edit you won´t need that either, because it´s already done :P
It quite worked for me; at the second try, I managed to obtain a good mesh, pretty close to the original; My workflow was: 1) Global shape; 2) Negative model of the holes (perpendicular to the chair surface); 3) Boolean subtraction of the holes; 4) Clean up of the geometry (this was the worst part of the work); 5) Shell…
Hello there. I'm a total noob when it comes to 3d modeling and i've been wanting to make a paper art with some topography 3d models that i can get online. I tried using google and asking some friends, but I don't even know the correct terminologoy for this. So I'm gonna send 3 images that sparked my art idea as an example…
I have just finished a Free series which goes through all the inorganic modeling techniques i use every day on projects like my Iron Man and Hadron mech. Any comments or questions you got for me let me know. Inorganic Fundamentals 1: Inorganic Fundamentals 2: Inorganic Fundamentals 3:
depending on what version of maya, yes. Maya 2009, double click an edge to select edge loop. shortcut keys to switch btw subd and base mesh are on the 1 / 2 / 3 (one is shaded on / off IIRC) numeric keys above QWERTY (or nearby that, cant remember on the top of my head). Hope that is what you were looking for.
Cloakingturtle - this video may help you, I am pretty sure there is a way to do this with a cube and creasing or something like that I have seen it somewhere but can't remember where so this should help you. [ame="http://www.youtube.com/watch?v=M4iEJrbSOP0"]How to Design a Rounded Die for 3D-printing: 1/3 - YouTube[/ame]