Hey guys, I'm trying to make my first realistic model in maya, a plum. 1. Render (vray) and my viewport 2.0 are not similar, plum is more reddish in my viewport and I wanna make it like that in vray. The texture is made with few layered textures with noise as alpha channel. 2. How can I model and texture a realistic…
From that description I assume it's for the Sexy Big Boss. If you really want the skin to show through I would just keep them in the texture and either make the holes transparent in the material, or just put a skin texture in there. Just because it's next gen it doesn't need to be overkill/wasteful.