You can do this a few ways. 1) Object Painter Scripts like Advance Painter or Soulburns Object Painter Script. (I personally like Niels script a lot better, more stable, more features, more accurate placement) 2) Attachment constraint. 3) Select an edge, click "create shape" this will give you a spline. You can then path…
@Vig Your matclean script is awesome, i've been using it since you posted the initial code way back when. There is the great little script called Auto Material as well... It works fine in Max 2008 and Max 2009 despite it only listing max 7x and 8x... Check it out! http://paulneale.com/scripts/autoMaterial/autoMaterial.htm…
Meh. Even if scripts/shortcuts are used, what is important for anyone learning is to see the final wireframe of the thing, if they don't have scripts they sure know how to reproduce things manually. + 1 with what @"Joao Sapiro" said, the whole thread already tells about the fundamental of SUBD execution ..
I think It's a script, basically, he select the edge loop and use it as a curve to place is screws along, there are free scripts for Maya to do that, and you can certainly do that in any 3d app, 3ds Max... Now you'll have to investigate or maybe a good soul will bring it here ^^