Would you consider as a bad habit to make a quick mockup of a model, eye balling everything, cut non consistent edge support... and then, once you know more precisely how your loops have to be organized, start over the final model, preserving curves and stuff ? I find difficult to not be empirical sometimes, when you have…
You could use splines to model the outline and then extrude geometry along them. Since you would be baking that, you wouldn't even have to weld the intersections. If you're good with painting straight lines, you could use Zbrush; you could paint a mask by hand then use the move tool to extrude the selected area. Might look…
@perna @Noors @wirrexx Even I know I`m a noob, I`m not afraid to engage dificult modeling task, even if I know it will take me twice time then a experienced modeler. I came up with a personal way o cheating : I model the shape in Zbrush Shadow box or inside Max with booleans, and the I use retopo tools to layout a…
@solitudevibes Block out all of the important forms and features that need to be visible in the base mesh. This will make it a lot easier to generate accurate high poly and low poly models that shade cleanly. Capturing all of the key details in the base mesh should solve the issue. Like Eric mentioned, an iterative block…
how do you distort the proper geometry into something closer to organic rathar than basic hard surfaces? My attempts end up with some weird spikes and stuff.I guess a better controll is possible with smaller poly's,but then it would be a pain in a but to correct them all. I challenged myself with joystick,and the handle…
@christrom Welcome to Polycount. Consider checking out the forum information and introduction thread. The topology layout on the updated sample panel looks a lot cleaner. Splitting the model into individual components does tend to simplify the loop flow and is generally considered best practice whenever a watertight mesh…
First off, fantastic thread everyone. Lots of good information in here, I can't believe its just now that I am reading it. So, for the past few days I've been trying to grow my highpoly skillset and for lack of a better word, its been uncomfortable. While I can handle a lot of shapes & forms, theres something I've yet to…
@guitarguy00 In the previous example: the base sphere has 12 rings with 24 segments and the subtracted sphere has 22 rings with 28 segments. Both quad sphere and UV sphere intersections tend to produce topology that requires some additional clean up. Minor differences in scale and position often prevent the perfect…