I think GoSsS is the author of the image from a post in this thread back in 2010. Looks like the image has been removed now, I got it from a topology search on Pinterest.
Ups.. black magic of the internet.. now the two images appeared in the first post of this and the one i tried again (where was no "reaction".. also..) Anyway: in blender any edge can be "greased".. meaning the influence of the subdivision is lowered.. so a fully greased model would be visually not subdivided at all.. For…
hi , thnks diop , i just done do it , with properly way to told me , here the result before turbosmooth http://www.imagebam.com/image/b0baa079702906 after turbo smooth http://www.imagebam.com/image/77e35579702900 and wondering if this good for sculpting?