I modeled an interesting shape last night. It was a bit of a challenge and I cheated a bit with floaters, but the detail will be pretty small on the final model (and hidden under the model). If anyone wants to try taking on the challenge, have fun.
Well. Looks Joeriv pretty much killed it :D fwiw I fucked the proportions and angle the grip intersected with square portion. But w/e. was good practice. @Joeriv: It's always fun looking back on a finished model and laughing at the wires. :poly124:
I don't think it needs to be a competition, just a fun way to challenge yourself to get better, and hopefully learn from others. Its fun talking about different ways to approach a shape with people, also to see what workflows people come up with. Even if people cannot model the shape that gets posted each week, they could…
Easily until I hit the receiver piece, and then much more slowly :) edit: actually that looks like it would be crazy fun to model. Once you solve the tricky bit it all looks pretty easy, unless you want to model that embossed detail in.
so last week or so i had to model some "harder" shape, i´ve recreated a part of it with quick booleans i have to admit that i spent quite some geometry on it, but the requirements were to be acurate (had to work off a technical drawing) have fun
TBH the way your supporting the shape could be better. a loop around the opening rather than crossing it like you have can be very beneficial. im up the walls with an Art test at the moment but once im done ill post a wire. (my comps rendering 1080p frames atm, not so fun to model with :/)
hey guys having trouble with this stock trying to decide the best way to make these edge loops go, any ideas? i dont know where to host my .obj either, but i have one. any help would be appreciated, im kinda new to sub d and find it extremely fun but puzzling at moments
Personally, I think zbrushing this would be cool as hell. Given the simple wood work, zbrush's tools would make this a breeze (especially for the radial symmetric stuff). I might speed sculpt a set of these tonight for fun :) For sub D, If i were to tackle it in max, its hard to say anything but "do it". I mean, you have a…
We are misunderstanding each other :), anyway (I've removed an edge loop from the bottom as it seems irrelevant to keep the shape) The only problem with yours is that have to look at the reference, it have a very circular shape at the bottom. In this case I tried to reduce his poly count a bit, but as I said, and as you…
4 quick steps: A. Make 6 sided cylinder B. Bevel/inset Top/Bottom faces C. Select and Bevel 6 edge loops(at once, of course) D Loop slice, with 2 symmetric loops And another one for fun, turn a cylinder into a hexagon. A. Create 18 sided cylinder with 3 segments, scale to desired proportions B. Select every other third…