@Slainean I think something got screwed up when that geometry was created. Either a triangulation issue, or a weight issue or something. I've gotten similar problems myself and I don't think that it is necessarily a bug, but can't figure out any way of resolving it. I say it has to do with creation method because if you…
@TheWiredFrame You can Boolean flat shapes. So I'd just model it flat, then boole the capsule in, using a quadcapsule (a cube that's been subdivided cut in half, extended and symmetrized) to maintain decent edges. The other way would be to just model it flat by cutting the cylinder shape into a plane, maintain edgeloops.…
@Ausonian The main reason being is that in the first example you can spread the control loops apart to achieve a smoother transition. In the second example, the middle loop extending from the corner is being constrained on a tighter Z-Type axis. In other words if there's pinching then it'll be more visible since you've…
Hi there! Back again. I did a bunch of searching and scrolling and I couldn't find a solution. basically, I have a rectangle that I want to set a cylinder in, but the cylinder extends beyond the rectangle. Kind of like a cannon. I am stuck is the portion where the rectangle ends and the cylinder continues. The corner where…
I'm looking for some general advice on this kind of shape. I am trying to cut a rectangular inset into a curved surface, and I have never found a good way to avoid the "pinching" around the corners. How do I get sharp corners on the inset, but not have those pinched lines extend from the corners? I have just tried…
_________ I'm not sure I understand what the OP wants. I look at the mesh, and the lighting reads exactly right. The way the joint is framed (geometrically), is how the render looks (lighting). The problem I'm having is understanding how this mesh is supposed to render the way the OP wants. The quads that extend the length…
Hey guys, Apologies if something similar has already been covered. I'm interested to find out how you guys would create the corner that I've highlighted in the following image: I've been playing around with this shape for some time now and can't seem to settle on a topology that I like - mainly because of that triangle…
I was trying to model the following object and ran into some issues when it came to the transition from one shape to another. I've tried extending the rectangular shape's border, spherifying it and lowering down to create the rising curvature but that introduced lots of distortion. I also tried booleans but it kept…
i gave it a go but for some reason I could not make a breakdown of it, didn't look good as my first result :poly122: Hope you still find it useful. I started with a 8-sided cylinder, added two vertical edges to each face, moved up the top center horizontal edges to create rounded ditch shape. Some taper scaling and for the…
Hello everyone, I'm fairly new to modelling and as you would expect, I'm finding struggles with things that may appear to be rather easy to solve (at least I hope so). Regardless, I'm asking for your help so I can overcome these headaches that I just can't figure out. In this example, I've laid down a surface (green mesh)…