this is mostly for hard-surface artist to post there issue. however, I think the questions here should be, will it deform? will it animate? if not, is it OK to use triangles there? also remember that you can google for character topology to see how other artist have done them. My take away is that the topology gets…
Hi Guys, Im Usiny Maya 2016 & moddeling a character, following a tutorial & it just sais "Create Locators" it doesnt show how, was hoping for some hints
Hello, I am newb, I'm trying to teach myself how to model. Starting REALLY Simple. When making an object, that is going to get rigged, what pattern of triangle should I use? Left is what I'm currently working on, Right is some MGS mooks I grabbed for reference on what a basic character mesh should look like. I noticed the…
Hello, everyone! Guys I'm a beginner and have no idea how I could make this peace of colth (vest) work in animations. I tried using the Skin Wrap modifier, but during some animations, the parts that should be loose end up being attatched to the character's body and it makes the animation look a bit strange. Ex: In the run…
Hello friends, Yesterday I tried 3d modeling for the first time, my reason for beginning to modeling is that I want to participate a contest called supercell maker, To this contest I have to do a skin for a video game character called Nita, but I don't have any experience, but I learned a litlle (I used blender) and I have…
@FrankPolygon Wow, those are great tips. Really helps. I figured it had something to do with helices but didnt know how many or where Dx. I'm working on a hand-painted game character from concept and the first one seems low poly enough. Thanks!
Well, next gen character or not, I think you should still keep scale and viewing distance in mind when deciding what to model into the low and what to bake into the normals. These holes are only a few MM wide in reality, so again, unless you plan on doing belt closeup shots or something I wouldn't bother. This should be…
I'm trying to figure out how you would model thick hair braids like this. Suppose you were trying to make the character model decently low poly, around 1000ish polys. I can think of a couple ways to do it but they don't look correct from multiple angles.
Wow I want to say thank you so much for the info everyone but now I want to know modeling clothing. I haven't tried modeling clothing yet and I want to do it for a my character. If you have any tutorials on how to model clothing I would really appreciated.