I'm trying to model this faucet handle: Issues of proportion aside, this feels like a trainwreck, topologically. I'm not sure how to terminate the hardened edges (noted) at the base of the cylinder, and the whole thing just feels awkward in general. I've started it multiple times, not happy w/ anything. Anyone feel like…
Hi guys newbie here trying to replicate a retinal scanner that I imported (left w/selected element): The purple object (right) is mine at it's current state. I tried edge modeling using local orientation but scaling the edges in doesn't work out well. Could someone point me in the right direction of what to do? Angled face…
I have a problem with my cut tool. For some reason, it doesn't want to snap to that edge in the middle. Cutting towards other edges ain't a problem, it's just the middle one which causes trouble. On this mesh, my swiftloop doesn't work either. I guess it is causes by the same problem but I can't find it. I looked for…
.murder: this is ONE way you can do it. what i did was created the circular peice you see in your photo. then i cut it in half and mirrored it as an instance. then i simply selected the edges i wanted to extrude and extruded them. then i used a relax on all the verts. then finally i messed around w/an ffd or lattice for…
=l Sigh, and here I thought I was doing things the right way, fml. Okay, so why do you say that, perna? Because I may not know the theory behind subd modeling, and quad chamfer is just a tool that I won't be able to use efficiently till I learn the basics, or because quad chamfer is simply a bad method? Right now I thought…
If you want to remove edges / optimize a model without breaking your UVs it s easy. CTRL+Backspace is max default shortcut to remove edge and get rid of vertices. click me I use Q for edge loops , W for edge ring and CTRL+ALT+C as collapse for shortcuts (just to let you know as it might be confusing) STL modifier highlight…
Generally from my experience, the edit poly stack is both a blessing and a curse in that it allows you to go back like a group undo if you dislike the changes you made to your model, but as you continue stacking the edit poly, its like building a house out of sand. My model gets destroyed (w/o being able to undo) and…
OK...so i have a question. And just to let you guys know i have been experimenting with this all weekend. Learned a lot. But i went through all the pages in this thread and found nothing about ornate armor modeling techniques. for example the areas in this image: Uploaded with ImageShack.us i've learned lots about trying…
I am wondering how to model this side detail, not even worried about the W shaped edges on the inside but just the indent. P.S: I am modeling parts of the weapons for Overwatch characters as practice. I am a total noob so likely will not complete the entire model to get the exact look but my goal right now is just to focus…
Hi! I think that on making the pictures I answered myself but anyway let me post them here and confirm my idea... Image 1 is a typical case in wich you need more geometry, otherwise the tension between faces and the proximity generated when subdiving the mesh will cause lumps or straight edges... Image 2 has a decent…