There is so much to consider about the proper glass and fluid material etc.. you may have a look at this other forum BenderArtists.org: accurate-liquid-in-glass-rendering ?? ( sorry i didn't follow any thread here about this topic :wink:)
http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php Cloth is always great for anything like chainmail. Basically you skin your chains to a driver mesh and then conform that anyway you want. When you conform it you will find your chainmail basically follows the driver which it is parented too. Obviously you can go further…
Thank you, I follow Frank's guide religiously however I am looking for that cheat sheet / trying to understand the number logic (20,16,12 sides) as shown in my post. It was shared very long ago and the images are not showing on older pages here.
@swytch thanks man. i didnt follow the exact same method but it gave me a idea that worked perfect, i made serverl splines to match the profile of different parts and used bridge between them
Followed Perna's edge flow setup pretty well however. Did the initial block out first as he suggested, then matched the number of segments. I then took that same blockout and used Boolean subtraction on it then tweaked the verts. Worked out well I'd say.
notice that the extrusions follow the contours.... i would make a plane with double the amount of loops, extrude every second poly, and then edit the verts at the top to get the contour... or if your really lazy use a boolean, but i wouldnt suggest it me personally HATING booleans and despising all who use them :P