if you have an even number of sides its possible, but unneded and uslessly time consuming http://jonpolygon.com/3d-modeling/3d-model-tutorials/quad-geometry-cylinder-cap/
@ArsenyZvonar @Thanez btw, you can weld the boolean vertices very easily in 3DS Max w/ the Vertex Cleaner script by Shiva http://www.scriptspot.com/3ds-max/scripts/vertex-cleaner
so one thing to keep in mind. Dont go for perfect. It will just ruin your "lust" to do 3D. Go for what looks good. if you have tris and ngons everywhere and it still looks good to bake. Go for it. you will learn with each project. Also If this is a HP that will be baked down, be careful not to have that tight edge…
Hello guys. I need a pipeline for creating 3d models for games, because not everything starts with a block, right? Maybe there are tutorials or articles on this topic on this forum? Thanks in advance)