1- Grow a thicker skin 2- Be more proactive and search the various pages of this thread starting from page 1 to get the answer you seek... 3- Dont act like a child when you dont understand basic concepts and blame it on the person that tried to help you , literally biting the hand that feeds you...
-I just took a random amount of edges, you will have to work out how many you need for that :p 1) Make a cylinder (having 1 cap segment is helpfull to make the selection) Select 2 edges, skip 2 (or you could do like 2-3, 1-2, depends on what you need) and scale them in as much as is needed 2) remove the top 3) with border…
yay, Thanks to polycount i figured out how to do this =o Thank you so much for being a resource from the collective MeshMindset! 1. posted question 2. spent time reading wiki 3. found videos of subdiv hard surface modeling techniques 4. found Arrimus 3D 5. Thank you PC<3
In max you could 1. model shape 2. use array to make an even pattern 3. use FFD to taper towards one end 4. aling along spline into a curved shape of your dome.
A couple things with the screw. Image below: 1) It seems like your fencing is asymmetrical. See red lines. Just model 1/2 or even 1/4 of the screw, duplicate and mirror geometry to avoid overcomplicating it 2) N-gons tend to cause shading errors, and you had one. Though this seems like it can be avoided by doing #1 3)…
I know of this Edge Loop select method you are mentioning, but this only works on polygonal objects. Unfortunately not in the SubD edge mode. The 1/2/3 method does not help to hide the SubD representation in this case. :( Thanks anyway.
This is my effort, some could find it useless , but some could like it :) 1) Modeled 1 and 2 2) Copied 6 mesh #2 in a row and welded them 3) Bent it to create a circle and shelled it (at this point I positioned the pivot at the center of the circle) 4) I Deleted 5 tiles and only now I extruded the hole (highlighted in red)…
1- make cylinder 2- select edge ring 3- connect 4- select the new loop 5- chamfer (from 1 to 2 edges) so you have now 2 lines in the right place 6- select the 2 new loops 7- chamfer both with the same value 8- select both poly rings 9- extrude inwards with the same value
1-3 are simple, 4th stage i just folded the strip. In the last stage i just cloned the folded mesh and merged it together then deleted the parallel edge loops, then beveled the spiral edges and moved the middle edge outwards.
Picture 1 shows the second mesh where the front body slope just fuses into the main wing in the bottom middle of the aircraft. The second shows the holes in the tank skirt. Pic 3 shows what the cockpit is meant to look like.