Honestly, i don't see any asymmetry in the comics, other then a button on his jacket and the text on his tshirt.. and i think you should wiggle around a bit with the proportions more.. shoulders and arms seem bigger in the comic and the top of the head smaller.. and i think the jacket should be open more.. i'd seriously…
wow great improvement in the last update. the black lines where really killing this piece, and now it looks great! one minor crit: i'd make the edges of the "loincloth" (don't know what else to call it) slightly darker, they really pop right now and take away from the rest of the piece. oh and could you show us an…
It's definitely coming along nicely and working well when the model is nearer to the size it would be on the PSP. I'd reccomend the lighting tips that have been pointed out with the stronger shadows- take a look at the Quake 3 character textures as they had just the right amount of lighting applied to them so the volumes…
I think the movement of the trigger finger would be too minute to notice. Especially consider the size of a psp screen! I also think it makes more sense to keep holding the gun with the right hand, because that way the character could theoretically still fire the gun from that one hand. That is, assuming that he's strong…
It's amazing to see how much you've improved just over 2 models. Good Job! Something you also might want to consider, is to force align some of your UVs to perfect right angles, which will create more of an illusion of crispness when you paint in those details. A few other steps you might want to try out: Bake out the…
DemonPrincess: Yeah your right. I think chances are I should just stick with that setup. I guess I felt like it was kind of wasteful in the gun (I made a trigger for the gun) if I didn't carry over to the character with a trigger finger, but; maybe having a trigger on the gun is still good before the player picks it up.…
I have several projects running currently but what's one more small one right? Anyways, I have never done (what I consider) a really low poly character, like ball park 500 tri's; so I thought I would give it a shot. If this goes well, I might make several more characters like this from the Gears of War game. Here are the…
Slum, EarthQuake: First off, thanks for posting on my WIP here, you guys are awesome. I may not be doing the lens correction properly in photoshop then. Here is a random screen grab from inside of the editor He does look much wider just from this angle to me, but due to the perspective view, I can't use it for…
Heya dude right, before you do any more modelling, take a render of your dude at 480x272 with him at the size you'd expect to see him- that is the resolution of the PSP Also, just because the PSP is a handheld, it doesn't mean you have to be tight with your polycounts- you could easily get away with a 1500 tris character…
Leviathan: Yeah, but too vibrant I think. Xaltar: Yup, your right, I toned the highlights down and I think it looks a lot better. But did I tone them down too much now? I'm really not sure at this point. Woogity: Ha ha, I think I am going to step away from the Gears of War series for a little while, but if I revisit GOW;…