I can't complain, I have been payed a lot of money to fix up crap made in china for a fraction of the cost. HOW MANY POLYS IN THAT SWORD?????? :) In the long run it could be cheaper to outsource to good artists with track records so that you can guarantee quality and cut down on studio costs/insurance/team sizes- than go…
Any job that was just lost to out sourcing probably wasn't a stable job in the first place. The chances of the last guy in the door being the first out as soon as things slow down, are probably pretty high. Most places only outsource when their pinched and the pinch only lasts a short time. Places normally hire when…
the "x amount of experience" is just there to scare away people with no confidence in their work. Imagine all the crappy portfolios HR would have to wade through if they just said "no experience required!". Games keep getting so big and complex but they still have to get done in relatively the same amount of time, I don't…
lol Have YOU ever tried inbetweening? :P I assure you, it's not very fun. It's given to the early-level animators who aren't good enough to be trusted to do keys or even breakdowns. When I was doing 2-D animation, we all joked about paying the first years to do inbetweening for us :P Therefore, I'm not suprised that it got…
It makes a lot of sense, there are very talented people available in China for example who work for a fraction of the pay compared to American artists. With games budgets going well into tens of millions of dollars and less games make it into the green with each generation of platforms it is important to cut costs where…
We've done a lot of oursourcing at 8monkey, virtually all of it being hero assets like characters, weapon models and concepts for example. We've used some very tallented, established pros for our work too. We do this for a number of reasons, it is really hard to find tallented people that are willing to work in iowa, and…