Yea this isn't at all unusual. According to the credits for Bully it was made by about 6 people. Of course it wasn't ...but so many people had left by the time it was actually finished. Proper etiquette in my opinion is special thanks for leavers. And of course if you spend more than a year or two on a project ...credit…
If it's an all or nothing situation then it doesn't matter Rhino, everybody is getting an equal amount or lack of credit. Problems arise when you only credit a few for the work of many. If you prefer to let others take credit for your work and ideas, that is fine of course. I dont you would have enjoyed yuor sawmill…
Industry wise, credits can be a pretty big deal... I know of companies that check game credits as a part of the interview process. As an artist it's a bit easier to prove you worked on a game IF you have the assets you worked on. For a coder or a designer, all they can really do is make a claim, and that's it. Hell, I…
I'm almost positive I'm not in the credits for at least one game I listed here: http://www.superostrich.net/index_resume.htm The truth is, my website and resume give me the credit anyway. I couldn't care less if an immature business owner thinks they're "getting back" at me for leaving the team during development by…
I hear ya, out of the 5 games I worked on at Humongous I made it into the credits of 1 of those games. Which was funny because I was asked how I wanted my name/nick name spelled for each of them. I have the launch party t-shirts to prove it too! You didn't get a shirt unless you worked on the title. At the time I cared…
It sucks when people work hard and aren't given proper credit. It's not so much that they are dropped from the credits. but the people who remain in the credits appear to have done the work of a small army. If under Environment Team, there are 3 names but actually 200 people have come and gone that's pretty ass that 3…