oh... The script I've been using all along wasn't mop's script at all o.O Just tested mops old script and now I see what you mean that it takes ages to calculate... in fact it looks like my max is going crazy in mem usage as a result of using mops old script so I had to alt f4 it :/ Tried the new mop script as well, also…
Well, happy days! :) I spent the last couple of evenings completely rewriting this script. I've changed it over to using a custom rollout window with a progress bar display there, I really don't like Max's global progress bar! The good news... capone sent me his test mesh, which is around 33,000 triangles with 795 separate…
OK, updated the download. It now correctly supports undo. It wasn't actually my fault that it wasn't working, I just forgot to account for the annoying Max bug where doing UV manipulations through script isn't picked up properly unless you add a ".moveSelected" command to the script. I had to do this on all my UV scripts…
Thanks Mop! I use this script all the time with the the speed improvements it`s even more awesome!! Any chance it could work with multiple meshes selected?
Hey I just had an idea for an option that might cool for a UV Paint-like script. Sometimes I want the UVs to bend around a curve, like how the UVs bend around the top of a torus. It would be cool if the script had an option to auto-straighten the curve into a straight UV. So a texture could tile around the bend. To solve…