[ QUOTE ] toki, I'm not sure if I understand you correctly. Are you referring to some anatomical issue, or just the overall appearance of the character? [/ QUOTE ] No anitomical issue I was just making a (stupid) comment about if the chick in your ref looks scary. It was my bad attempt at a joke. Hey, the latest tweaks are…
Just some screens for an art test I did for America's Army: Mental Ray render. Various angles. Attempting to get it into the Unreal Editor (Gow) ;p Latest attept w/ getting the shader to work properly... Anyone knows why the handle (recently added) appears black? I think it's normal map UV space may be a bit too small....…
looks cool pior reminds me of red dwarf japhir that works well - love the blue fish scale colours. thats a lot better Vitor look forward to the spec and some eyes for the dude:) some great stuff on this page [ame]http://uk.youtube.com/watch?v=QxDUCpf_b9I[/ame] my latest walk cycle test -wow animation is not easy . its easy…
Awesome stuff as always, guys! I've been having fun doing some realistic photoshop portrait paintings (How's that for alliteration?) recently. Although, seriously, I gotta stop doing females with only the subtlest of shade variations and no lines or breaks in the face and skin... Anyhoo, here's my latest! I ran around…
This is my latest work and its about time I get some good solid crits on this. It is an old school coke/soda vending machine. Wanted to go for an aged and worn out feel. The solid gray areas in the texture are just temp for now until I figure out how to make a chrome material in the unreal 3 editor. I'm still debating…
@ Racer445 very nice, - if I would have some freetime I'd test it out if I'd be able to get it running smoothly in flash. It has this micromachines flair I so like it :) @orionburcham : I wasn't even thinking about normal mapping but just highpoly optimizing. These days when people hear retopo. they only think of normal…
Patience, Armanguy, patience. All things come to those who wait. Part of the reason that its taken me a little longer to get this app running is that I had to upgrade to the latest version of the 3D engine I was working with mid-way. And the new version has several shaders that the old version didn't support. So yes, there…