I am not really an expert on the best way to do things, just hope and pray really, but i do like my high spec faces, gives them a certain look which I like. Its like the burnt out look hides some of the form and gives it a more illustrative feel if that makes any sense
Well, Loomis was a turn of the century illustrator. So "ideal" takes into consideration no balance between reality and unique-ness. Basically, by "ideal" it's implied that the muscle is all perfectly sculpted to the bone in 1 uniform fashion, and the skin directly sculpted to the muscle as tight as possible. I suppose it's…
You're the more experienced artist of the two of us, but personally i would leave effects like that to the shader, and practice the most effective rendering of the forms with whatever it is you're using -- this looks like default normals/diffuse/spec? Why not use that BRDF shader, or something, if you want a more…
JasonLavoie: The name doesn't ring a bell. Do you have a portfolio link or something? Josh_Singh: I hope I can live up to your expectations. I'm no Kenneth Scott, LOL. :poly135: LEViATHAN: It could be rounder, it's just pointy by design. At least in this concept illustration it is:…
Karera, I am going to try to illustrate what I think funky bunnies is trying to explain. My 2d isnt the greatest, but hopefully this helps. The first thing I noticed was the lips seemed to be sitting on top of the face. The outsides of the lips should sink back a good bit making them feel like they are part of the face.…
Shimmer: I'm no expert on anatomy, but in my experience (ie. on myself, being skinny enough to easily see this) the clavicle connects to the top of the shoulder. It seems to go in the right direction for a long time, but then drops down near the end. While there is a certain bend to it (in my case), it never goes in that…