I think Tim Allen would have no problem endorsing that tool chest :) Looks nice dude. Nice vehicles, Pilang. Do you plan on using them in an engine or what?
Nice Crit vipr... Armanguy, perhaps playing with heightmaps and the bumpoffset feature? Usually if the normal maps don't pop enough within the UE3 engine a bumpoffset seems to spruce things up.
Haha, battletoad, Nope. Ptoing's got it, A remodeled imp from the original doom, for my mod which will be like a remodeled doom on the quake 2 engine. Here is a turntable of the finished imp model:
afaik it's better to cut them though, it doesn't really add any vertexes (trianglecount doesnt really matter for a game engine, it's vertexcount), and you get a nice solid mesh without any overdraw.