eld - Freaky, I like the design. Massbot - Nice skull! Old man is coming along nicely as well. Jackwhat - Nice start on that concept. You got some interesting lighting going on. In the midle of texturing and also got him into the game. :)
Seforing I think that is tons better then your last one. Get some more bone structure details there, on the cheeks, zigomatic bone, just play a bit with the form of the skull before jumping on the little details. But good to see, lips really improved-
Putzing around in Mudbox. I think I may take this a bit further and turn it into a witch with a big black hat and stuff. Still not sure yet. It's exceedingly hard to find photo references without running into scary porn. The length of the skull is intentional.
Jackwhat , he reminds me of Kamina from the anime Tengen Toppa Gurren Lagann. Vitor, that is sweet! the only thing that strikes me as odd is the skull in the center, just popping like that. I bet you already know it. Ferg, those look awesome!
Andrew_Morris - Not bad but the eye sockets and nasal cavity need enlarging, some of the detailling around the upper jaw needs smoothing out. Also I would consider removing some of the teeth and maybe fracturing them if this is to be an old skull.…
Rawkstar that's sweet! Decided to get off my ass and start a personal project, going for a voodoo / shaman / witchdoctor kinda guy. Whilst thinking about exactly what I want to go for, i figured he's going to use a skull somewhere :D Bit rough + there are inacuracies, and the side view etc needs a bit of loving, as do the…
One thing thats annoying me with a lot of these death knight entries is just how samey the concepts are, there are way too many skulls and generally uninteresting concepts... fuck the spikes go with something a bit more outlandish! Just look at say... druid t5 shoulders (bark with mushrooms) or priest t6 (bound faces) the…
MUCH better- its good to see you thinking about what your volumes are now- push that envelope till it says "EXCUSE YOU!?" see what happens when you use as much reference as humanly possible when you sculpt, paint textures, etc etc- look up some skeletons, and check your rib cage as well as the weight on those legs.…
ye Jasp that head is quality, thank's for sharing the alpha's, think i'll check them out :) Started sculpting the body for my voodoo / tribesman kinda guy, He was originaly really muscular, but I've now taken him down the skinny road so he has to rely on his dark magix. Also roughed up the skull a bit (which will be a prop…
thx everyone Ok, here is a screenshot of the material: This is what is doing the effect: And this is the magic texture that controls everything: ;) You may not understand much from that screens ;), here is a quick explanation. Its not that very complex, basicly that big mask texture is panner animated. i use the R G B…