thx :) 1- the rocks where painted with mudbox (highpoly) 2- then sent to XSI( or 3dsmax) reduce the polygons (with poly reduction tool) 3- then exported to "UV roadkill" tool, create the uvs 4- import to xnormal , generate the normal map and occlusion map based on the high poly model 5-and import to unrealed 6-in the…
I think you're using too many small strips that are all using the same similar texture. One of the best ways to get a good hair texture is to increase the size of the planes you're using for the hair. But when you have a hairstyle where it's just simply combed in both sides with a single split, you can actually cover quite…
i'm not sure what the exact context of this piece will be. but to me i picture it on the side of a highway in the boonies... almost shack-like. i'm totally reading into how i see the piece being used so feel free to ignore these crits if they are not relavent to the situation. 1 - slightly twist up some of the boards,…